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Alternate Reality Games and an idea for mobile gaming

Alternate Reality Games (ARGs) take a cross media approach to game play and attempt to bring the action more into the player’s day to day life. Wikipedia says that: An alternate reality game (ARG) is...

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Designing the First Person Learner: some general thoughts

The question of violence in FPS games and what this means in a learning (and wider) context often lurks at the fringes of any thinking I do about the First Person Learner genre. The software package...

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Thoughts on: From “First Person Shooter” to Multi-User knowledge spaces –...

Fuchs, M. & Eckermann, S. (2001) From “First Person Shooter” to Multi-User Knowledge Spaces. In F. Nack (Ed.) Proceedings COSIGN 2001 – 1st Conference on Computational Semiotics for Games and New...

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Further thoughts on : Expositur project (Fuchs and Eckermann)

Fuchs, M. (2001) Expositur – A Virtual Knowledge Space (Theory). Retrieved May 25, 2008 from Syl.Eckermann website http://syl-eckermann.net/expositur/theory.html I came across some additional...

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Thoughts on: Authentic Learning Experiences Through Play: Games, Simulations...

Galarneau, L. (2005) Authentic Learning Experiences Through Play: Games, Simulations and the Construction of Knowledge. Proceedings of DiGRA 2005 Conference: Changing Views – Worlds in Play ....

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Creating the First Person Learner: Educational Applications of the First...

Creating the First Person Learner: Educational Applications of the First Person Shooter game genre. Abstract Many students’ initial experiences of Vocational Education and Training (VET) involve...

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Guide to models in FPSC – First Person Shooter Creator

Well, after a fairly lengthy spell (hopefully) finishing off my Masters in Education (I.T in Education), I’m back. I submitted my final assignment on Friday and now I just have to sit on the edge of my...

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GamesMOOC Week 3 – Gamification

While it has become quite faddish in education circles and keenly taken on by business (think loyalty programmes for one) which has prompted something of a backlash (you’re doing it wrong), there are...

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GamesMOOC Week 5 – Alternate Reality Games

Alternate Reality Games (ARGs) was the focus for Week 5, those games that spill over into “real life” and make use of a range of delivery platforms to present clues to puzzles that generally are...

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GamesMOOC – Participant contributions (Part 1)

I left out the wealth of participant contributions in my recent overviews of the first five weeks of GamesMOOC and I’m not entirely sure why. I suspect it was because there are so many great...

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